Who is it for?
Games have long been part of language teaching
methods. Gamification is something else, and teachers can benefit
from learning about the elements of games that may be effective in
connecting to today's learners. Very importantly, teachers can
develop a way of thinking about teaching and learning that takes a
gaming approach and changes potentially passive “students” into
active “players” in the classroom environment. As with anything
else in education, it's how the techniques are used that makes a
difference. This webinar will give a brief introduction to
gamification with some insights from research, and present how
teachers might use game elements effectively in their teaching.
Suggestions for technology supports will also be offered. A website
will provide links to additional resources and specific examples
that teachers can use in their own classrooms.
About The Speaker:
Dr. Deborah Healey is the 2019-2020 President of the Board of Directors
of TESOL International Association. She has taught online and
face-to-face teacher training courses for the University of Oregon,
primarily focusing on technology in education. She gamified both her
online and her face-to-face courses. She has also taught ESL and EFL at
community colleges and language institutes. She is a contributor to two
TESOL Technology Standards publications, as well as the TESOL
Encyclopedia of English Language Teaching, the Routledge Handbook of
Language Learning and Technology, CALL Environments and A Handbook for
Language Program Administrators. She has written and presented
extensively in the US and internationally, most recently in Uruguay,
Tunisia, England, Indonesia, Georgia, Croatia, Serbia, the West Bank,
Colombia, Chile, Argentina, and Thailand. Her recent areas of research
include gamification, massive open online courses, and online teaching
approaches. Her doctorate is in Computers in Education.